Yudias Velgear

Main: 37
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
Main: 37
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
ATK:
0
DEF:
1000
[REQUIREMENT] If you have 3 or less monsters in your Graveyard, pay 300 LP. [EFFECT] Send 3 cards from your hand to the Graveyard. Then, draw 3 cards.
ATK:
1000
DEF:
1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
1200
DEF:
800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
ATK:
800
DEF:
2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
1600
DEF:
1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
ATK:
2400
DEF:
1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.
[REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.
[REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
Main: 38 Extra: 2
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
Main: 38 Extra: 2
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3000
DEF:
2000
"Extra Plorer" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.
[REQUIREMENT] You have a face-up Galaxy Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Main: 37
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
Main: 37
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
ATK:
0
DEF:
1000
[REQUIREMENT] If you have 3 or less monsters in your Graveyard, pay 300 LP. [EFFECT] Send 3 cards from your hand to the Graveyard. Then, draw 3 cards.
ATK:
1000
DEF:
1000
A winged Elemental HERO who wheels through the sky and manipulates the wind. His signature move, Featherbreak, gives villainy a blow from sky-high.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] Send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up Warrior Type monster on your field gains 1000 ATK until the end of your opponent's next turn. Then, you can destroy 1 Spell/Trap Card on your opponent's field.
ATK:
1200
DEF:
800
A flame manipulator who was the first Elemental HERO woman. Her Burstfire burns away villainy.
ATK:
800
DEF:
2000
An Elemental HERO with a clay body built-to-last. He'll preserve his Elemental HERO colleagues at any cost.
ATK:
2100
DEF:
1200
"Elemental HERO Avian" + "Elemental HERO Burstinatrix" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
2500
DEF:
2100
"Elemental HERO Flame Wingman" + "Elemental HERO Sparkman" Must be Fusion Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] This card gains ATK equal to [the number of Warrior Type monsters in your Graveyard] x 300. When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to [that monster's original ATK].
ATK:
1600
DEF:
1400
An Elemental HERO and a warrior of light who proficiently wields many kinds of armaments. His Static Shockwave cuts off the path of villainy.
ATK:
2400
DEF:
1500
"Elemental HERO Sparkman" + "Elemental HERO Clayman" Must be Fusion Summoned. [REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Destroy 1 face-up monster on the field with original ATK less than this card's ATK.
ATK:
2000
DEF:
1600
"Elemental HERO Sparkman" + "Elemental HERO Avian" Must be Fusion Summoned. [REQUIREMENT] During your Main Phase that you Special Summoned this card. [EFFECT] Fusion Summon a Level 6-8 Warrior Type monster that cannot be Special Summoned except by Fusion Summon by shuffling monsters from your Graveyard into the Deck as material.
ATK:
1000
DEF:
1000
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent. [EFFECT] Excavate the top 4 cards of your Deck. You can add up to 2 excavated Normal Monsters whose names are mentioned as material on the monster revealed to meet the requirement to your hand. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] Reveal 1 Level 6 or 7 Warrior Type Fusion Monster in your Extra Deck to your opponent, and send 1 Warrior Type monster whose name is mentioned as material on it from your hand to the Graveyard. [EFFECT] Draw 3 cards. Then, send 1 card from your hand to the Graveyard. If you do, you cannot activate monster effects until the end of this turn, except those of Warrior Type monsters.
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.
[REQUIREMENT] None [EFFECT] Fusion Summon a Warrior Type monster that cannot be Special Summoned except by Fusion Summon by placing monsters from your field and/or Graveyard on the bottom of the owner's Deck in any order as material.
[REQUIREMENT] Place 1 card from your hand on the bottom of the Deck. [EFFECT] Special Summon 1 Level 5 or lower Normal Monster from your Graveyard face-up to your field, then you can add 1 "Fusion" from your Graveyard to your hand.
[REQUIREMENT] When an opponent's Level 8 or lower monster declares an attack. [EFFECT] Send the top card of your Deck to the Graveyard. This turn, you take no battle damage. Also, if your LP are 3000 or more, take 2000 damage.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
Main: 38 Extra: 2
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
Main: 38 Extra: 2
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
ATK:
1000
DEF:
1000
[REQUIREMENT] Send 1 card from your hand to the Graveyard. [EFFECT] Choose 1 face-up LIGHT Attribute Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if you have "Transam Linac" face-up on your field, you can change the battle position of 1 face-up monster on your opponent's field.
ATK:
3000
DEF:
2000
"Extra Plorer" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] Destroy 1 card in your opponent's Spell & Trap Zone.
ATK:
3500
DEF:
2500
"Galactica Oblivion" + 2 LIGHT Attribute Galaxy Type monsters [REQUIREMENT] Shuffle 5 Galaxy Type monsters from your Graveyard into the Deck. [EFFECT] Send the top 3 cards of your Deck to the Graveyard. This turn, this card cannot be destroyed by your opponent's Trap Card effects. Then, you can make this card gain ATK equal to [the number of monsters in your Graveyard] x 300 until the end of this turn.
ATK:
2300
DEF:
2200
[REQUIREMENT] Send the top 2 cards of your Deck to the Graveyard. [EFFECT] This card gains 300 ATK until the end of this turn. Then, if you have 5 or more Galaxy Type monsters in your Graveyard, you can add 1 Galaxy Type Normal Monster and/or 1 "Fusion" from your Graveyard to your hand.
ATK:
0
DEF:
0
[REQUIREMENT] If you have no other monsters on your field, send 1 Galaxy Type monster with 1600 or more ATK from your hand to the Graveyard. [EFFECT] Send this card from your field to the Graveyard and draw 1 card. Then, if you have 3 or less monsters in your Graveyard, draw 1 card.
ATK:
2400
DEF:
1600
"Galactiara Eve" + 1 LIGHT Attribute Galaxy Type monster [REQUIREMENT] Place 1 "Fusion" from your Graveyard on either the top or bottom of the Deck. [EFFECT] Draw 1 card. Then, you can Special Summon 1 Galaxy Type Normal Monster from your Graveyard face-up to your field.
ATK:
300
DEF:
1300
[REQUIREMENT] You have no other monsters on your field during the turn you Normal Summoned this card. [EFFECT] Excavate the top 3 cards of your Deck. Send all excavated Galaxy Type monsters to the Graveyard. Place the remaining cards on the bottom of your Deck in any order.
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.
[REQUIREMENT] None [EFFECT] Choose 1 face-up Galaxy Type monster on your field. If it attacks a Defense Position monster this turn, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference). Also, if the chosen monster is a Normal Monster, you can change the battle position of 1 monster on your opponent's field (Attack Position becomes face-up Defense Position, Defense Position becomes face-up Attack Position).
[REQUIREMENT] None [EFFECT] Special Summon 1 Level 7 Normal Monster from your hand or Graveyard face-up to your field. This turn, the monster Special Summoned by this effect gains 700 ATK, and cannot be destroyed by an opponent's Trap Card effects.
[REQUIREMENT] You have a face-up Galaxy Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Draw until you have 5 cards in your hand and reveal all cards in your hand. Then, if there is a monster(s) among them, gain LP equal to [the number of those monsters] x 200.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal Summons a monster with 1000 or more ATK. [EFFECT] Destroy that monster.
Main: 38
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1500
DEF:
1600
If you have a face-up Machine Type monster on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card's name becomes "Cyber Dragon" this turn. Then, you can Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] Your opponent has a monster on their field. [EFFECT] Draw until you have 5 cards in your hand. Then, send 4 cards from your hand to the Graveyard. Then, you can Special Summon 1 Machine Type monster from your hand face-up to your field.
ATK:
2400
DEF:
1600
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, place 1 card from your hand on top of the Deck. [EFFECT] Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
Main: 38
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1500
DEF:
1600
If you have a face-up Machine Type monster on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card's name becomes "Cyber Dragon" this turn. Then, you can Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] Your opponent has a monster on their field. [EFFECT] Draw until you have 5 cards in your hand. Then, send 4 cards from your hand to the Graveyard. Then, you can Special Summon 1 Machine Type monster from your hand face-up to your field.
ATK:
2400
DEF:
1600
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, place 1 card from your hand on top of the Deck. [EFFECT] Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
ATK:
1200
DEF:
1000
[REQUIREMENT] None [EFFECT] Toss a coin. If the result is heads, all face-up monsters on your field gain 500 ATK until the end of this turn. If the result is tails, you can make 1 face-up monster on your opponent's field lose 800 ATK/DEF until the end of this turn.
ATK:
1200
DEF:
200
[REQUIREMENT] If you have no other monsters on your field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-down Spell/Trap Card on your opponent's field cannot be activated until the end of your opponent's next turn.
ATK:
3000
DEF:
3000
This card cannot be Special Summoned. [REQUIREMENT] None [CONTINUOUS EFFECT] Your opponent cannot activate Trap Cards when this card declares an attack, and if it attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1000
DEF:
0
[REQUIREMENT] Send 1 Machine Type monster from your hand to the Graveyard. [EFFECT] Draw 1 card.
ATK:
2100
DEF:
1600
If only your opponent has a monster on the field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] None [EFFECT] None
ATK:
4000
DEF:
2800
"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] If this card attacks a Defense Position monster, inflict piercing battle damage (if the ATK of the attacking monster exceeds the DEF of the attack target, inflict the difference).
ATK:
1500
DEF:
1600
If you have a face-up Machine Type monster on your field, you can Special Summon this card from your hand face-up to your field. [REQUIREMENT] Send 1 other card from your field to the Graveyard. [EFFECT] This card's name becomes "Cyber Dragon" this turn. Then, you can Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] Your opponent has a monster on their field. [EFFECT] Draw until you have 5 cards in your hand. Then, send 4 cards from your hand to the Graveyard. Then, you can Special Summon 1 Machine Type monster from your hand face-up to your field.
ATK:
2400
DEF:
1600
You can Tribute Summon this card in Attack Position by Tributing 1 face-up "Cyber Dragon". [REQUIREMENT] During your Main Phase this card was Normal or Special Summoned, place 1 card from your hand on top of the Deck. [EFFECT] Special Summon 1 "Cyber Dragon" from your Graveyard face-up to your field.
ATK:
2800
DEF:
2100
"Cyber Dragon" + "Cyber Dragon" [REQUIREMENT] None [CONTINUOUS EFFECT] This card can attack twice per turn.
ATK:
1100
DEF:
600
[REQUIREMENT] None [CONTINUOUS EFFECT] This card's name becomes "Cyber Dragon".
[REQUIREMENT] You have a face-up Machine Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
[REQUIREMENT] Your opponent has 1 card or less in their hand. [EFFECT] Change 1 monster on your opponent's field to face-up Attack Position or face-down Defense Position. Then, if your opponent activated a Trap Card this turn, or if this turn is the first turn of the player going second, each player draws 2 cards.
[REQUIREMENT] None [EFFECT] Fusion Summon by sending face-up monsters from your field to the Graveyard as material.
[REQUIREMENT] Shuffle 4 monsters from your Graveyard into the Deck. [EFFECT] 1 face-up monster on your opponent's field loses ATK equal to [its Level] x 200 until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When your opponent Normal or Special Summons an Effect Monster face-up. [EFFECT] Special Summon 1 monster with ATK less than or equal to that monster from your Graveyard to your field in face-up Attack Position. Then, you can make up to 2 face-up monsters on your opponent's field lose 1800 ATK until the end of this turn.
[REQUIREMENT] When an opponent's monster declares an attack. [EFFECT] Destroy 1 Attack Position monster with the highest ATK on your opponent's field.
ATK:
1200
DEF:
500
[REQUIREMENT] If your opponent has a monster on their field, send the top card of your Deck to the Graveyard. [EFFECT] 1 face-up "Transamu Rainac" on your field gains 1000 ATK until the end of this turn.
ATK:
2300
DEF:
1800
An insttumient of conquest controlled by 5 rings. It reduces the civilizations in its path to mere dust. Duguyahi Bu Zuwahi!
[REQUIREMENT] None [EFFECT] Inflict 200 damage to your opponent.
ATK:
1100
DEF:
100
A young priestess from a bloodline of ancient dragons. She offers daily prayers for the peace of her people. It is said her clear eyes have the power to alter the fate of those reflected in them.
ATK:
1000
DEF:
1100
The mystic links of this chain can rob enemies of their power.
ATK:
1000
DEF:
0
Slime formed from interstellar gaseous matter. Smells faintly of lime. Iyashgewai!
ATK:
1100
DEF:
100
The former familiar of a well-known magician. At some point its magical power surpassed that of its master, and it now toys with its foes by manipulating flames at will.
[REQUIREMENT] You have a face-up Galaxy Type monster on your field. [EFFECT] Destroy 1 Spell/Trap Card on your opponent's field.
We use cookies and similar technologies that are necessary to operate the website. Additional cookies are used to perform analysis of website usage. By continuing to use our website, consent to our use of cookies. For more information, please read our Privacy Policy.